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Anize Oramara
The Arch Dashing Dashers
726
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Posted - 2016.01.08 09:02:41 -
[1] - Quote
Been playing around on the test server with a Polarized pulse paladin with a Pith B-Type X-L (All I could find), a T2 shield boost amp and a heavy cap booster. It's interesting and fun for sure and the tank seems ot be holding perfectly fine but the fit is a little tight on CPU without faction heatsinks. Need to move it over to amarr space and run some sansha blockades and stuff.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
726
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Posted - 2016.01.08 12:32:43 -
[2] - Quote
Daniela Doran wrote:FarosWarrior wrote:Been thinking of giving a pulse Paladin a try, you find it that much preferable to Tach Paladin? Any downsides? Navy-Multi Tach Pally is the best Pally, end of story. But there is so much more to this story! Especially an interesting one as Pulse, Polarized and Tachyon. It's a really interesting mix of ranges, tracking, fittings, damage types, tanking, etc. that makes saying any one way is the only way very close minded. Things like flexibility versus consistency, effort vs lazy mode, where you mission, what you shoot and how how you fly. Answers to each of these will change what is best to use. Very nice when you take how much more clear cut the question between Arty/AC or Rails/Blasters and even Cruice/Torps are. I've found a similar situation when it comes to Cruise vs RHML on certain hulls. I think this is a good direction to move in, makes choosing what to fit a much more interesting prospect.
The gains might be smaller for choosing the right weapon system but that just makes them all the sweeter for having made them.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
728
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Posted - 2016.01.10 09:33:44 -
[3] - Quote
The marauders have a few problems unfortunately. They excel at certain missions while being absolutely abysmal at others. For example a Polarised shield booosted Blaster Kronos (no implants and not quite max skilled) obliterates Angel Blockade. Finishes it in just under 20min. Was quite surprised really. It'll absolutely fail trying to do Sansha blockade though. Regardless on the issue of the paladin polarized pulse vs tachs I drew up a quick range graph for the 3. Polarized actually beats tach at all ranges, not to mention tracking. Comes with the relatively mild challenges of polarized weapons though. Should be an absolute hoot in amarr space.
http://puu.sh/mqklE/9dc014368a.png (The red is the Tach, using IN MF)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
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Posted - 2016.01.11 00:36:43 -
[4] - Quote
aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
728
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Posted - 2016.01.11 01:07:30 -
[5] - Quote
aldhura wrote:Anize Oramara wrote:aldhura wrote:They all do well and will out perform the others in their respective areas ( damage types), but if you want only one for ALL areas the golem is best, and yes I have flown them all. If you want only one, don't use a marauder. Really, what do you propose works better for ALL missions ?? Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around.
That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest.
Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
728
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Posted - 2016.01.11 07:32:18 -
[6] - Quote
aldhura wrote:Anize Oramara wrote: Mach or Barghest I guess. Higher dps, better mobility, excellent applications and projection and of course damage type selection. The mach can even be either armor or shield tanked. Very flexible platforms all around.
That said the Polarized weapons do really close the gap in a lot of cases and are definitely what I'd classify as fun. You'll still run into situations where the marauder you picked just isn't suited for the situation it finds itself in, unlike a Mach or Barghest.
Also I didn't say there's a ship that will work better in every single mission than any of the marauders, only that if I were to pick only one ship for missions, it wouldn't be a marauder.
When some starts a sentence with " I guess.." it doesn't fill me with confidence. Best you try them and then comment. Marauders are immune to EWAR, tank like beasts and free up slots because of the bastion to fit things like web's, TP, TC's, etc. Looks at my sig... um sure, I'll get right on that...
Quote: And basically in saying "if you get one ship, don't get a marauder", you are saying whatever your choice is it will fit any situation. I would really like to know which situation I would get myself in to, in which my Golem, is going find itself in a situation its not suited for.
Like I said previously, they're decent but underwhelming in the dps and mobility department. The DPS can be mostly resolved by running polarised however this really exasperates the mobility problem in all but the pulse paladins case since you can still relatively effectively snipe so mobility isn't as huge of an issue. Pulse paladin of course has the problem of damage type then. If you switch to longer range weapons on the other 3 you exasperate the dps issue. The Golem for example, even running Fury Cruise you're doing at most 160dps more than a Gila and less than both the Mach or Barghest and then you're going to have issues applying damage to certain targets.
There are areas where marauders excel and I preferred them over other ships around a year and half-ish ago? Right when the bastion changes came in. Ran them quite a lot in fact. But since then loot and salvage has dropped so low it's a ridiculous waste of time to do loot and salvage and pirate ships beat them in full clear in most missions.
The only reason why i say 'I guess' is that I haven't run the Vindicator yet. Now I don't know if it'll set any records for blitzing necessarily but considering it can out dps any other BS in the game by quite a large margin, and out dps any non polarized Marauder with rails it's most definitely an interesting project I might look into.
The way I see it if you have a low DPS ceiling, something all the marauders suffer from, there's not much you can do about it regardless of how good your application is. If you have a high dps ceiling then the potential is there, it just takes good piloting and good fitting to unlock that potential. Marauders bring something to the table that currently just isn't useful anymore.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
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Posted - 2016.01.11 15:22:14 -
[7] - Quote
Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. The long reloads is a really big gut punch for sustained dps (even if the application is a lot better) and means that realistically RHML using fury ammo and Cruise using Faction ammo has near identical sustained dps and similar application. End of the day it's a case of 6 of one and half dozen of the other.
On a side note, not all effective launchers are created equal. A typhoon for example, with it's rof bonus rather than damage bonus would be slightly worse off using RHML than a damage bonussed hull would be. It's a good rule of thumb on weather or not to use Cruise vs RHML. Range is of course also a consideration on non bonussed hulls. This is why the Barghest makes such a great RHML platform.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
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Posted - 2016.01.11 15:38:47 -
[8] - Quote
It is a bit of a moon sized pancake I'll give it that. I got stuck on another Barghest on the undock once. Now that was a sight to see.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
728
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Posted - 2016.01.11 17:12:50 -
[9] - Quote
Yolli Sly wrote:Arthur Aihaken wrote:Estella Osoka wrote:I personally don't understand why people use cruise or torps on a Golem when RHML seems the best to me. Because you're using a Golem to clear/salvage and not to blitz, which is what RHMLs are geared towards. When you factor in reload time, RHMLs put out less average DPS than either cruise missiles or torpedoes. It is totally wrong, when it comes to lvl 4 missions. It is true (may be yes, may be not) if we speak about battleships only. But frigates and cruiser are common on lvl 4. Let see some popular missions: Angel Extravaganza:(Frigates, Destroyers, Cruisers) GÇô 48 Battleships GÇô 21 or 30,4% Worlds Collide:(Frigates, Destroyers, Cruisers) GÇô 68 (oops) Battleships GÇô 31 or 31% Damsel in Distress:(Frigates, Destroyers, Cruisers) GÇô 21 Battleships GÇô 14 or 40% Blockade:(Frigates, Destroyers, Cruisers) GÇô 27 Battleships GÇô 22 or 46% Recon (1, 2):(Frigates, Destroyers, Cruisers) GÇô 22 Battleships GÇô 12 or 35,3% Dread Pirate Scatlet:(Frigates, Destroyers, Cruisers) GÇô 16 Battleships GÇô 20 or 55,5% As we can see only if Dread Pirate Scatlet, worth to use Cruise. Not to mention that we can split RHML launchers 3x2 (in Barghest case) and to work on three targets at once. With some micromanagement GÇô start second launcher when the former is half empty, we will have at least one a shooting all the time. Misleading stats are misleading. The # of BS mean absolutely nothing. It's the % of total EHP that those BS make up that's a far more important statistic AND the % that is elite frigs and cruisers.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
728
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Posted - 2016.01.11 23:48:21 -
[10] - Quote
Hasikan Miallok wrote:So basically we are now arguing about whether the Golem is overpowered and needs nerfing ??? I don't think any of us are drunk enough for that 
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
729
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Posted - 2016.01.12 14:38:02 -
[11] - Quote
The recent minor buff to the Barghest has really made it a great platform so it's possible some people are still a bit behind on the changes.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
729
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Posted - 2016.01.12 14:42:50 -
[12] - Quote
Daniela Doran wrote:Arthur Aihaken wrote:If you're blitzing, Machariel or Barghest. If you're looking to clear everything - one of the Polarized Marauder variants or a Rattlesnake. For shoot and loot it doesn't really matter which Marauder you use - only that it is a Marauder. Polarized Marauders is bad advice. Why are you giving bad advice in your thread Arthur? Marauders are the only platform I'd run Polarized weapon on ever really (Short of the odd safe tower bash in a Vindi) So it's the best advice to give, once the pilot is comfortable with the ship of course.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Anize Oramara
The Arch Dashing Dashers
732
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Posted - 2016.01.14 02:13:05 -
[13] - Quote
Cipher Jones wrote:Arthur Aihaken wrote:There are very few missions where you can effectively utilize blasters to their full potential. At 60km you're going to be losing anything gained over 425mm railguns. Zero missions have every foe at 60km. Not true, but they are rare.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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